BlitzCoder Tutorials
Attention! 👉Starting November 2024, BlitzCoder.org will now be BlitzBasic.org.
Tip: Add tutorials as tag to your topic to create or convert your post as a tutorial. The first line of your post will be automatically parsed as the summary or short description of your tutorial entry with a maximum length of 180 characters.
This is not an official Blitz project, but since BlitzMax has support for Lua scripting, this can be interesting for the Blitz community anyway.
Started by
tricky
13
A quick tutorial on how to have your own screenshot routine for your Blitz3D/Plus game or app.
Started by
BlitzCoder
1
I made a quick sample on how we can use Socket.io and Monkey-X for Network stuff using a NodeJS server. I tried a lot of solutions with websockets, get/post, nuggetta and some othe…
Started by
BlitzCoder
1
A small tutorial will show you how to get a .exe icon for your exe file and on the window WITHOUT using external files with the finished product.
Started by
BlitzCoder
2
If you're having problems with rotating objects using pitch, yaw and roll (i.e. Euler angles), the following article might help.
Started by
BlitzCoder
1
Below I will set up some quick start courses to explain BlitzMax to those who start working with BlitzMax.
Started by
tricky
8
Here's a nice tutorial series of learning 2D Game Programing with BlitzMax by 2dgamecreators.com. It's not that complete but perfect for beginners or first time BlitzMax users.
Started by
BlitzCoder
5