BlitzCoder Tutorials


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Tip: Add tutorials as tag to your topic to create or convert your post as a tutorial. The first line of your post will be automatically parsed as the summary or short description of your tutorial entry with a maximum length of 180 characters.
A quick example on this topic.
Started by BlitzCoder
1
Last Post by BlitzCoder
2 years ago
Another align to vector demo demo determining entity/mesh angle on slopes.
Started by BlitzCoder
1
Last Post by BlitzCoder
2 years ago
With a bit of search, tests and time, I finally got to see how Ashadow softshadows basically work and made a demo to toggle between them.
Started by BlitzCoder
1
Last Post by BlitzCoder
2 years ago
Animation tutorial by HE360
Started by BlitzCoder
1
Last Post by BlitzCoder
3 years ago
So while randomly looking for some useful stuff, today I just stumbled and learned that MS secretly inserts telemetry functions to VS 2015 Update 2 binaries. I am using VS 2015 par…
Started by BlitzCoder
2
Last Post by wow
(3 years ago)
Basic Blitz3D animation handling and controls
Started by BlitzCoder
3
Last Post by BlitzCoder
(3 years ago)
Constant frame rate taken from castle demo.
Started by BlitzCoder
3
Last Post by RemiD
(3 years ago)
Simple Day and Night Cycle with AmbientLight
Started by BlitzCoder
1
Last Post by BlitzCoder
3 years ago
using a list to add, remove and move array items without pain. You want a list ONLY of INT: I think LIST in Bmax handle generic object...unless you write a 'personal' tlist. Or yo…
Started by BlitzCoder
1
Last Post by BlitzCoder
3 years ago
Face another entity using combination of DeltaYaw + TurnEntity or a combination of DeltaYaw + RotateEntity
Started by RemiD
1
Last Post by RemiD
3 years ago
Here is a quick batch file to launch MaxIDE or your favorite editor with MinGW Path set, given you have installed it inside your BlitzMax installation directory..
Started by BlitzCoder
1
Last Post by BlitzCoder
3 years ago
Here's another PDF Beginner's Guide to BlitzMax by wave:
Started by BlitzCoder
4
Last Post by BlitzCoder
(3 years ago)
Simple enemy movement in Monkey-X
Started by BlitzCoder
1
Last Post by BlitzCoder
3 years ago
A quick tutorial on how to create or convert your existing code to a blitzmax module.
Started by BlitzCoder
8
Last Post by BlitzCoder
(3 years ago)
This is an old excerpt from the old forums by **fabian** which I will turn into a tutorial to show the possibilities that you can use Blitzmax to create and use your very own Windo…
Started by BlitzCoder
18
Last Post by hardcoal
(3 years ago)
360 degree movement with bullet firing by **andy_mc**
Started by BlitzCoder
1
Last Post by BlitzCoder
3 years ago
This is a Collision Avoidance demo by 3D that combines and showcases his Collision Avoidance with A* Path Finding library.
Started by BlitzCoder
1
Last Post by BlitzCoder
3 years ago
Using this interface together with Membase + Moxi (the setup I tested) allows for real time operations (like in a game) from BlitzPlus (Blitz+) and B3D.
Started by BlitzCoder
1
Last Post by BlitzCoder
3 years ago
BlitzMax Tutorial Series Space Invaderz Tutorial by raven67854
Started by BlitzCoder
1
Last Post by BlitzCoder
3 years ago
Here are 3 functions CheckLoad,CheckAnimLoad and CheckLoadError
Started by BlitzCoder
1
Last Post by BlitzCoder
3 years ago