Tip: Add tutorials as tag to your topic to create or convert your post as a tutorial. The first line of your post will be automatically parsed as the summary or short description of your tutorial entry with a maximum length of 180 characters.
So while randomly looking for some useful stuff, today I just stumbled and learned that MS secretly inserts telemetry functions to VS 2015 Update 2 binaries. I am using VS 2015 par…
Basic Blitz3D animation handling and controls
Constant frame rate taken from castle demo.
Simple Day and Night Cycle with AmbientLight
using a list to add, remove and move array items without pain. You want a list ONLY of INT: I think LIST in Bmax handle generic object...unless you write a 'personal' tlist. Or yo…
Face another entity using combination of DeltaYaw + TurnEntity or a combination of DeltaYaw + RotateEntity
Here is a quick batch file to launch MaxIDE or your favorite editor with MinGW Path set, given you have installed it inside your BlitzMax installation directory..
Here's another PDF Beginner's Guide to BlitzMax by wave:
Simple enemy movement in Monkey-X
A quick tutorial on how to create or convert your existing code to a blitzmax module.
This is an old excerpt from the old forums by **fabian** which I will turn into a tutorial to show the possibilities that you can use Blitzmax to create and use your very own Windo…
360 degree movement with bullet firing by **andy_mc**
This is a Collision Avoidance demo by 3D that combines and showcases his Collision Avoidance with A* Path Finding library.
Using this interface together with Membase + Moxi (the setup I tested) allows for real time operations (like in a game) from BlitzPlus (Blitz+) and B3D.
BlitzMax Tutorial Series Space Invaderz Tutorial by raven67854
Here are 3 functions CheckLoad,CheckAnimLoad and CheckLoadError
This is not an official Blitz project, but since BlitzMax has support for Lua scripting, this can be interesting for the Blitz community anyway.
Problem running Blitz3d under WINE... Source files are corrupted by IDE...