BlitzCoder Tutorials


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I FINALLY MIGHT have something here of VALUE to help someone with. And IT IS AWESOME!!... (to me anyways) :P
Started by phodis
22
Last Post by BlitzCoder
(1 year ago)
This book with accompanying source codes is designed to get you started programming in one of the coolest languages available today.
Started by BlitzCoder
3
Last Post by BlitzCoder
(2 years ago)
This is on top of my head and still proof of concept, so not yet tested performance wise and also what the outcome would look like.
Started by BlitzCoder
6
Last Post by BlitzCoder
(2 years ago)
I noticed a lot of effects [like this by fredborg](https://www.blitzcoder.org/forum/topic.php?id=501) rely on at least 2 meshes on top using copymesh and entity blending to achieve…
Started by BlitzCoder
1
Last Post by BlitzCoder
2 years ago
and possibly also movement. This also applies to static and rotating parent entity. space key to rotate child.
Started by BlitzCoder
1
Last Post by BlitzCoder
2 years ago
Tested to work on 2 alphamaps (3 Textures) and possibly unlimited number of layers. In this video example below, each layer also has the same shadow map texture and unique detail t…
Started by BlitzCoder
6
Last Post by BlitzCoder
(2 years ago)
I figured one method where this would be much easier as expected and does not require any complex code in applying triplanar texture maps: https://www.blitzcoder.org/forum/topic.ph…
Started by BlitzCoder
1
Last Post by BlitzCoder
2 years ago
After some deep diving into this workflow along with existing demos, methods and snippets, here is the definitive guide with demo and sources in using normal maps in Blitz3D plus a…
Started by BlitzCoder
3
Last Post by BlitzCoder
(2 years ago)
AutoMidHandle for Static and Animated Mesh.
Started by BlitzCoder
1
Last Post by BlitzCoder
2 years ago
Bumping up this nice alpha optimize code and short image tutorial by **jfkeo** which improves texture masking closer to alpha blending and in turn does not need z-sort fixing.
Started by BlitzCoder
2
Last Post by BlitzCoder
(2 years ago)
A quick guide in converting your 6 texture skybox to a single cubic map for sky sphere.
Started by BlitzCoder
3
Last Post by BlitzCoder
(2 years ago)
Short code in checking for mouse up or release.
Started by BlitzCoder
1
Last Post by BlitzCoder
3 years ago
Per Object Glow, using a full screen glow method with a small trick.
Started by BlitzCoder
9
Last Post by BlitzCoder
(3 years ago)
Quick example and tutorial on how to detect double clicks.
Started by BlitzCoder
1
Last Post by BlitzCoder
3 years ago
A simple example on how Blitz3D pivot works.
Started by BlitzCoder
1
Last Post by BlitzCoder
3 years ago
A quick example with 2D game movement using delta timing. This should apply on 3D as well.
Started by BlitzCoder
1
Last Post by BlitzCoder
3 years ago
For beginners who are just starting Maplet.
Started by BlitzCoder
1
Last Post by BlitzCoder
3 years ago
A nice article tutorial by **Earok** on how to deal with widescreen issues with fix below in Blitz3D
Started by BlitzCoder
1
Last Post by BlitzCoder
3 years ago
Here's another Blitz3D Tutorial for beginners at jnoodle.com
Started by BlitzCoder
7
Last Post by Grindalf
(3 years ago)
This is a basic example on how to pass pointers to DLL using banks and peek commands. You need the [User32 decls](https://www.blitzcoder.org/forum/topic.php?id=393) to test the exa…
Started by BlitzCoder
1
Last Post by BlitzCoder
3 years ago