BlitzCoder Tutorials
👉 BlitzCoder will be building a new platform and other plans to preserve and continue the Blitz legacy.
To be able to achieve this goal, we need your support by becoming a Patreon Paid Member 👈
Tip: Add tutorials as tag to your topic to create or convert your post as a tutorial. The first line of your post will be automatically parsed as the summary or short description of your tutorial entry with a maximum length of 180 characters.
I FINALLY MIGHT have something here of VALUE to help someone with. And IT IS AWESOME!!... (to me anyways) :P
Started by
phodis
22
This book with accompanying source codes is designed to get you started programming in one of the coolest languages available today.
Started by
BlitzCoder
3
This is on top of my head and still proof of concept, so not yet tested performance wise and also what the outcome would look like.
Started by
BlitzCoder
6
I noticed a lot of effects [like this by fredborg](https://www.blitzcoder.org/forum/topic.php?id=501) rely on at least 2 meshes on top using copymesh and entity blending to achieve…
Started by
BlitzCoder
1
and possibly also movement. This also applies to static and rotating parent entity. space key to rotate child.
Started by
BlitzCoder
1
Tested to work on 2 alphamaps (3 Textures) and possibly unlimited number of layers. In this video example below, each layer also has the same shadow map texture and unique detail t…
Started by
BlitzCoder
6
I figured one method where this would be much easier as expected and does not require any complex code in applying triplanar texture maps: https://www.blitzcoder.org/forum/topic.ph…
Started by
BlitzCoder
1
After some deep diving into this workflow along with existing demos, methods and snippets, here is the definitive guide with demo and sources in using normal maps in Blitz3D plus a…
Started by
BlitzCoder
3
Bumping up this nice alpha optimize code and short image tutorial by **jfkeo** which improves texture masking closer to alpha blending and in turn does not need z-sort fixing.
Started by
BlitzCoder
2
A quick guide in converting your 6 texture skybox to a single cubic map for sky sphere.
Started by
BlitzCoder
3
A quick example with 2D game movement using delta timing. This should apply on 3D as well.
Started by
BlitzCoder
1
A nice article tutorial by **Earok** on how to deal with widescreen issues with fix below in Blitz3D
Started by
BlitzCoder
1
This is a basic example on how to pass pointers to DLL using banks and peek commands. You need the [User32 decls](https://www.blitzcoder.org/forum/topic.php?id=393) to test the exa…
Started by
BlitzCoder
1