BlitzCoder Tutorials


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Here's another PDF Beginner's Guide to BlitzMax by wave:
Started by RonTek
4
Last Post by RonTek
(yesterday)
Simple enemy movement in Monkey-X
Started by RonTek
1
Last Post by RonTek
1 week ago
A quick tutorial on how to create or convert your existing code to a blitzmax module.
Started by RonTek
8
Last Post by RonTek
(1 week ago)
This is an old excerpt from the old forums by **fabian** which I will turn into a tutorial to show the possibilities that you can use Blitzmax to create and use your very own Windo…
Started by RonTek
18
Last Post by hardcoal
(2 weeks ago)
360 degree movement with bullet firing by **andy_mc**
Started by RonTek
1
Last Post by RonTek
3 weeks ago
This is a Collision Avoidance demo by 3D that combines and showcases his Collision Avoidance with A* Path Finding library.
Started by RonTek
1
Last Post by RonTek
3 weeks ago
Using this interface together with Membase + Moxi (the setup I tested) allows for real time operations (like in a game) from BlitzPlus (Blitz+) and B3D.
Started by RonTek
1
Last Post by RonTek
2 months ago
BlitzMax Tutorial Series Space Invaderz Tutorial by raven67854
Started by RonTek
1
Last Post by RonTek
3 months ago
Here are 3 functions CheckLoad,CheckAnimLoad and CheckLoadError
Started by RonTek
1
Last Post by RonTek
5 months ago
This is not an official Blitz project, but since BlitzMax has support for Lua scripting, this can be interesting for the Blitz community anyway.
Started by tricky
13
Last Post by tricky
(5 months ago)
Problem running Blitz3d under WINE... Source files are corrupted by IDE...
Started by LitchLight
2
Last Post by RonTek
(5 months ago)
So while randomly looking for some useful stuff, today I just stumbled and learned that MS secretly inserts telemetry functions to VS 2015 Update 2 binaries. I am using VS 2015 par…
Started by RonTek
1
Last Post by RonTek
8 months ago
A quick tutorial on how to have your own screenshot routine for your Blitz3D/Plus game or app.
Started by RonTek
1
Last Post by RonTek
8 months ago
I made a quick sample on how we can use Socket.io and Monkey-X for Network stuff using a NodeJS server. I tried a lot of solutions with websockets, get/post, nuggetta and some othe…
Started by RonTek
1
Last Post by RonTek
8 months ago
Basic controls with walking and idle state
Started by RonTek
1
Last Post by RonTek
1 year ago
Basic Blitz3D animation handling and controls
Started by RonTek
1
Last Post by RonTek
1 year ago
A small tutorial will show you how to get a .exe icon for your exe file and on the window WITHOUT using external files with the finished product.
Started by RonTek
2
Last Post by hardcoal
(1 year ago)
An update-to-date conversion of Extron's NeHe code for BlitzMax.
Started by RonTek
1
Last Post by RonTek
1 year ago
If you're having problems with rotating objects using pitch, yaw and roll (i.e. Euler angles), the following article might help.
Started by RonTek
1
Last Post by RonTek
1 year ago
How to use arrays (DIM) in Types
Started by RonTek
3
Last Post by RonTek
(1 year ago)