BlitzCoder Tutorials


Tip: Add tutorials as tag to your topic to create or convert your post as a tutorial. The first line of your post will be automatically parsed as the summary or short description of your tutorial entry with a maximum length of 180 characters.
I noticed a lot of effects [like this by fredborg](https://www.blitzcoder.org/forum/topic.php?id=501) rely on at least 2 meshes on top using copymesh and entity blending to achieve…
Started by RonTek
1
Last Post by RonTek
5 months ago
and possibly also movement. This also applies to static and rotating parent entity. space key to rotate child.
Started by RonTek
1
Last Post by RonTek
5 months ago
Tested to work on 2 alphamaps (3 Textures) and possibly unlimited number of layers. In this video example below, each layer also has the same shadow map texture and unique detail t…
Started by RonTek
6
Last Post by RonTek
(5 months ago)
I figured one method where this would be much easier as expected and does not require any complex code in applying triplanar texture maps: https://www.blitzcoder.org/forum/topic.ph…
Started by RonTek
1
Last Post by RonTek
6 months ago
After some deep diving into this workflow along with existing demos, methods and snippets, here is the definitive guide with demo and sources in using normal maps in Blitz3D plus a…
Started by RonTek
3
Last Post by RonTek
(7 months ago)
AutoMidHandle for Static and Animated Mesh.
Started by RonTek
1
Last Post by RonTek
7 months ago
Bumping up this nice alpha optimize code and short image tutorial by **jfkeo** which improves texture masking closer to alpha blending and in turn does not need z-sort fixing.
Started by RonTek
2
Last Post by RonTek
(7 months ago)
A quick guide in converting your 6 texture skybox to a single cubic map for sky sphere.
Started by RonTek
3
Last Post by RonTek
(7 months ago)
Short code in checking for mouse up or release.
Started by RonTek
1
Last Post by RonTek
8 months ago
Per Object Glow, using a full screen glow method with a small trick.
Started by RonTek
9
Last Post by RonTek
(8 months ago)
Quick example and tutorial on how to detect double clicks.
Started by RonTek
1
Last Post by RonTek
8 months ago
A simple example on how Blitz3D pivot works.
Started by RonTek
1
Last Post by RonTek
8 months ago
A quick example with 2D game movement using delta timing. This should apply on 3D as well.
Started by RonTek
1
Last Post by RonTek
8 months ago
This book with accompanying source codes is designed to get you started programming in one of the coolest languages available today.
Started by RonTek
1
Last Post by RonTek
8 months ago
For beginners who are just starting Maplet.
Started by RonTek
1
Last Post by RonTek
9 months ago
A nice article tutorial by **Earok** on how to deal with widescreen issues with fix below in Blitz3D
Started by RonTek
1
Last Post by RonTek
9 months ago
Here's another Blitz3D Tutorial for beginners at jnoodle.com
Started by RonTek
7
Last Post by Grindalf
(9 months ago)
This is a basic example on how to pass pointers to DLL using banks and peek commands. You need the [User32 decls](https://www.blitzcoder.org/forum/topic.php?id=393) to test the exa…
Started by RonTek
1
Last Post by RonTek
10 months ago
A quick example on this topic.
Started by RonTek
1
Last Post by RonTek
10 months ago
Another align to vector demo demo determining entity/mesh angle on slopes.
Started by RonTek
1
Last Post by RonTek
10 months ago