BlitzCoder Tutorials


Tip: Add tutorials as tag to your topic to create or convert your post as a tutorial. The first line of your post will be automatically parsed as the summary or short description of your tutorial entry with a maximum length of 180 characters.
So while randomly looking for some useful stuff, today I just stumbled and learned that MS secretly inserts telemetry functions to VS 2015 Update 2 binaries. I am using VS 2015 par…
Started by RonTek
2
Last Post by wow
(1 day ago)
Basic Blitz3D animation handling and controls
Started by RonTek
3
Last Post by RonTek
(3 weeks ago)
Constant frame rate taken from castle demo.
Started by RonTek
3
Last Post by RemiD
(1 month ago)
Simple Day and Night Cycle with AmbientLight
Started by RonTek
1
Last Post by RonTek
1 month ago
using a list to add, remove and move array items without pain. You want a list ONLY of INT: I think LIST in Bmax handle generic object...unless you write a 'personal' tlist. Or yo…
Started by RonTek
1
Last Post by RonTek
1 month ago
Face another entity using combination of DeltaYaw + TurnEntity or a combination of DeltaYaw + RotateEntity
Started by RemiD
1
Last Post by RemiD
2 months ago
Here is a quick batch file to launch MaxIDE or your favorite editor with MinGW Path set, given you have installed it inside your BlitzMax installation directory..
Started by RonTek
1
Last Post by RonTek
2 months ago
Here's another PDF Beginner's Guide to BlitzMax by wave:
Started by RonTek
4
Last Post by RonTek
(2 months ago)
Simple enemy movement in Monkey-X
Started by RonTek
1
Last Post by RonTek
2 months ago
A quick tutorial on how to create or convert your existing code to a blitzmax module.
Started by RonTek
8
Last Post by RonTek
(3 months ago)
This is an old excerpt from the old forums by **fabian** which I will turn into a tutorial to show the possibilities that you can use Blitzmax to create and use your very own Windo…
Started by RonTek
18
Last Post by hardcoal
(3 months ago)
360 degree movement with bullet firing by **andy_mc**
Started by RonTek
1
Last Post by RonTek
3 months ago
This is a Collision Avoidance demo by 3D that combines and showcases his Collision Avoidance with A* Path Finding library.
Started by RonTek
1
Last Post by RonTek
3 months ago
Using this interface together with Membase + Moxi (the setup I tested) allows for real time operations (like in a game) from BlitzPlus (Blitz+) and B3D.
Started by RonTek
1
Last Post by RonTek
5 months ago
BlitzMax Tutorial Series Space Invaderz Tutorial by raven67854
Started by RonTek
1
Last Post by RonTek
5 months ago
Here are 3 functions CheckLoad,CheckAnimLoad and CheckLoadError
Started by RonTek
1
Last Post by RonTek
7 months ago
This is not an official Blitz project, but since BlitzMax has support for Lua scripting, this can be interesting for the Blitz community anyway.
Started by tricky
13
Last Post by tricky
(8 months ago)
Problem running Blitz3d under WINE... Source files are corrupted by IDE...
Started by LitchLight
2
Last Post by RonTek
(8 months ago)
A quick tutorial on how to have your own screenshot routine for your Blitz3D/Plus game or app.
Started by RonTek
1
Last Post by RonTek
11 months ago
I made a quick sample on how we can use Socket.io and Monkey-X for Network stuff using a NodeJS server. I tried a lot of solutions with websockets, get/post, nuggetta and some othe…
Started by RonTek
1
Last Post by RonTek
11 months ago