Trying to get Flow3D to load a highMateral file from Neo Axis.
Howdy yall. I am currently playing around with Flow3D's Robot tank game. And I am trying to load a high level materal from Neo Axis. Using it's shader for it. As well. And I know it is not simple as adding the ShaderBase_main.cg_hlsl and other files into the shader folder. I was just wondering if I could get a little help here. To see if it could be loaded?
What I am trying to do is load up the ground texture of the map. To see if I can change the texture to a .highMaterial file from Neo Axis. If will post the code and stuff if their is any interest in helping me. :) I don't want to spam up the forum.
Yes could do a port it if the shader profile is supported or at least make it as near visually. Can you find any equivalent shader code from Ogre3D snippets or archives? Please note that 1.6 is old in terms of ogre versions, but still it does not mean it will not look decent or as good.
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