Open3D Android Shared Library
Tweet android library
This is awesome sprotz! though it would be nice if you can post the sources and changes so it is easier to sync with the android tools and lib specs.
I take it these are only the command set or the only issue that I have to point out is the runtime dll or exe as if im not mistaken this is the core and where the bbcodes are compiled.
Oh I see. This is OpenB3D, which I have already tested working with BlitzX as its gfx renderer.
I thought you were talking about the actual Blitz3D from Blitz3D NG.
..and I am still yet to see a working Python on Android port, I tried several tutorials out there but none of them work for me, must be doing something wrong.
Have you already created a Python app with SDL for Android? It seem that would be the first step.
Edit: I have updated the thread title for clarity.
No, but the Python interpreter has already been ported to Android and it was used to run some other game engine also ported to Android. SDL2 is also available for Android but I haven't seen any projects using Python and SDL2 together on Android. In theory it should be possible by using ctypes. That way Python can call SDL functons in a shared library, and it can also call functions of a Game engine shared library, in this case Blitz3d.
No, but the Python interpreter has already been ported to Android
Nice, it was really years ago when I attempted on some early howto ports.
Yes, SDL2 was a favorite for a lot of game and game engine ports but this is a hefty library. It works great though.
Reply To Topic (minimum 10 characters)
Please log in to reply