Tweet post-process shaders frameworks toolbox minib3d
This is my stopped 'minib3d extented 2' source to share it with the Blitzmax Community.
Keep in mind that most of the code is not finished nor it is tested fully. This is just to give an additional Resource to those who are extending minib3d currently or for those who just want to take a look.
I hope this will help the minib3d community. thx klepto2
Sure thing Mark. Actually I have not look into this for years until recently when PayDark brought it up. The download is directly from klepto2's google code project.
As for changes compared to the official minib3d, I think klepto just added stencil shadows and shader feature.
okay so when you say "This is my stopped 'minib3d extented 2' source" what do you mean? It sounds like you were working on it and then stopped.
Anyway, I always found this version much harder to follow than the older Minib3d Extended (before v0.5) as he abstracted it more, like the PostFX system doesn't seem finished, I would like to use the physics code for Openb3dmax though.
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