any idea how to make a mesh bounding line?
Hi. I want in my editor to have a surrounding white line around the selected mesh, like in most 3d editors as unreal and blender..
i have no idea how it is done..
here is a picture example.
Hey HC, that is just outline effect and has a lot of snippets done over the years in Blitz. You can check out a couple in the code archives that I already collected under effects, shaders or graphics.
Here's one with Toon Shading by Norc
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