Tweet b3d lighting
In blitz3d, It is possible to put a limit of lights on the stage apart from the 8 hardware, but if I have a light designated to the player that is a liter it is possible that if I apply that limit it also affects the light of the player.
Example is that if I put a limit of 2 lights on stage and I have the flashlight on, that light and the others are not affected. Good that a light is not going to be deactivated or that it goes out I mean that the limit of the stage lights does not affect the light of my flashlight.
Hey PayDark, depends on what are you trying to do with your scene.. so do you want to have your player's flashlight to be consistent?
I see. I just found and posted RemiD's snippet that supports lights more than the default 8 limit and it has 2 modes, dx7 and light mesh.
Hope this solves your problem.
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