Trying to understand collisions
Im using Xors3D which is similar to blitz3D
I never really understood the collision system..
there is EntityBox and EntityRadius
Im trying to Set the Entity box to be at the size of the entity and its always seems to be un matched..
anyway if there is an example for this i would like to have it. even if its in blitz3d..
im trying to make a simple mario game like.. and when im moving an entity and it collides with my player it moves to the Z size.. I want it to stop.. instead..
any help will do..
and when im moving an entity and it collides with my player it moves to the Z size.. I want it to stop.. instead..
With the Collisions command, have you tried to set the response from slide (2 or 3 ) to stop (1)?
Ill Try something.. thanks ;) i forgot how to use it im gonna experiment again.. silly me .. thanks
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