BlitzAL - OpenAL for Blitz3D
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OpenAL Wrapper for Blitz3D. OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources, which represent points in 3D space which are emitting audio. There is always one Listener object (per audio context), which represents the position where the sources are heard -- rendering is done from the perspective of the Listener.
Author: Mirage-lab Team
just copy or move the BlitzAL.dll on the BlitzAL folder (examples folder) or where your game file bb is located. BlitzAL.decls goes to userlibs folder
MyGame.bb or MyGame.exe BlitzAL.dll OpenAL32.dll wrap_oal.dll
Does it work with Blitz3d-NG too?
Hey PayDark, it should work on NG too, but you need wrap it or port the decls file so it works with Max.
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