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Hey meems, link now updated directly to GitHub repo download and with all OS versions. This has been moved to NG Help category as well and stickied!
Scroll down to the Readme under Installation there's a cross-platform guide there. There's no prebuilt module files so you need GCC to build it then get the Openb3dmax.docs repo for examples and media. Currently there's no working physics engine (Newton is partly wrapped) but there is a basic physics system of constraints. It is tested for both Blitzmax NG and vanilla/BRL but may not work with the most recent NG so try release v0.93.
L'ide se lance sous Twister OS Raspberry Pi4 si vous installez avant toutes les dependences comme indiqué, sous manjaro kde je n'ai pas réussi mais sur base ubuntu ça semble fonctionner.
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