how to disable bilinear filtering (on textures) (Blitz3d)
I repost this here, because it is really useful if you want to have textures which look sharp instead of blurred.
instead of having textures which look "blurred" (with bilinear filtering) :
[img] http://rd-stuff.fr/with-bilinear-filtering.png [/img]
you will have textures which look "sharp" (without bilinear filtering) :
[img] http://rd-stuff.fr/without-bilinear-filtering.png [/img]
Put the DX7DBF.dll and DX7DBF.decls in your Blitz3d/userlibs directory Then when you want to distribute your game/tool, copy paste the DX7DBF.dll in the same directory than the executable...
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