Tweet blitzmax physics frameworks toolbox
A lightweight and simple to use module for adding arcade style physics into your BlitzMax projects. Based on a fixed time-step verlet integration PhysLite is fast and extremely simple to use. The module features hundreds of functions enabling your program to interact with the simulation. Change velocities, gravity, positions and more with the easy to understand command set. PhysLite is fully documented, complete with tutorials and examples, and includes the full BlitzMax source code to the module.
Module Page and More Info: http://www.gooeyblob.com/phys.html
Direct Download: http://www.gooeyblob.com/mods/PhysLite112.zip
"Permission is granted to use the PhysLite code to make games and other cool stuff. Be excellent to each other. Maybe give some credit or something if you like. If you make improvements then maybe share them with the rest of the community. Whatever you are comfortable with basically. As long as you're happy then I'm happy." —OddBall
Yes, indeed! It would be nice though if this also works on NG as there are currently build issue(s).
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