brucey and the legendary bm bug
Been away from the community for a while, just wondered if Brucey is still active in developing BlitzMax ng. I may need him. Legend has it there is a deep bug in blitzmax, whereby after running for a not that long a time, large numbers of variables - likely floating point variables, become corrupted. This implies there's a memeory leak somewhere. My programs do millions of CPU iterations on floating points so I may trigger the bug at some point, and if so I think I'm good enough to isolate it and hand it over to brucey if he's still here. But maybe its already been fixed? dunno.
never heard of that bug. There was one that affected some 64 bit CPUs when, after running a 32 bit program, would continue running the fpu in 32 bit mode, corrupting the data. But that was a problem with the CPU, and not BlitzMax. shouldn't be a problem with any Cpu manufactured in the last 7-8 years, and not with any program compiled in 64 bit mode.
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