Blitz3D GOM Shadow System


(Posted 6 months ago) RonTek

The project name is GOM : Gestion des OMbres (shadow system in french).

Authors : HautVent / Philippe C

License: GPL

Download Source and Examples

Blitz3D GOM Shadow System

Blitz3D GOM Shadow System

Blitz3D GOM Shadow System

(Posted 6 months ago)

Hi Ron,

that is nice! So are they soft-edge shadows? It's hard to see from the screenies. Is it some kind of fast lightmapping system?

(Posted 6 months ago)

Yes it is. They are actually textured shadows, but yes it does have that effect. You could look into this more if you might be interested, as I think this can be ported to OpenB3DMax to have these type of shadows without using any shaders.

The only downside I found so far is that it flickers when the shadow receiver (eg platform) is moving, or it might just need some adjustment/fixing.

(Posted 6 months ago)

Yeah okay, I'll have a look to see how portable it is then, it would be nice to have as an alternative to a shader solution.

(Posted 6 months ago)

Yea that would be awesome Mark looking forward to some progress and can help with some testing.

Reply To Topic

Please log in to reply