Particle Candy for OpenB3D
This was one of my conversion projects that I did a few years back, ported from Particle Candy for MiniB3D Monkey-X (Thanks Martin!) With the new changes I hope this runs on the latest OpenB3D version. It still needs some cleaning up before posting it public, but everything seems to be working properly.
Oh sorry, I missed this post, it looks awesome RonTek!
I was considering a better particle system for Openb3d but hadn't thought about Particle Candy, I liked Devil Particle System but I really haven't looked at everything yet.
Thanks and no worries Mark, consider this just as sort of a plugin. I would be curious what will be your plans for a default particle system with OpenB3D and I see Devil Particle also as another good alternative for integration.
Well the default particle system in Openb3d is pretty good, it gives you single surface emitters and a callback function to customize particles so I don't really have any plans for particles, I may just add more examples using the default system.
I still have some critical bugs to fix: no lightmaps bug, Brl tga loader crash, native cubemap texture loader and native animated mesh loaders for streams. I have got alpha and masked textures for meshes working but that's all so far.
Ah yes, forgot about that sorry. Yes, it would be nice to see more advanced examples and perhaps some form of particle editor.
As for the lightmap issue, is this with the latest assimp conversion or also on older versions?
The lightmap bug is an internal issue with the library and includes older versions AFAIK. I haven't tried a lightmapped model with Assimp.
Reply To Topic
Please log in to reply