Boids algorithm implementation


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Octan

Hi,

Do you know of any Blitz3D boids algorithm implementation ?

The only reference I can find is : https://archive.blitzcoder.org/forums/community-showcase/107260.html
But it's for BlitzMax and sourcecode link is dead.

Ressources :

https://www.red3d.com/cwr/boids/
https://vanhunteradams.com/Pico/Animal_Movement/Boids-algorithm.html

Thanks !

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