Boids algorithm implementation
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Hi,
Do you know of any Blitz3D boids algorithm implementation ?
The only reference I can find is : https://archive.blitzcoder.org/forums/community-showcase/107260.html
But it's for BlitzMax and sourcecode link is dead.
Ressources :
https://www.red3d.com/cwr/boids/
https://vanhunteradams.com/Pico/Animal_Movement/Boids-algorithm.html
Thanks !
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