What's your 3D Modeler or World Editor of choice?


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CraigTheCoder commented:

For 3d modeling, I love Blender. But for world editing, I've chosen to use my own custom made editor. Blender has been a nightmare in regards to exporting anything to Blitz3D, as the B3D exporter isn't fully featured.

Otherwise, Blender would be a great world editor as well.

RemiD commented:

for .b3d, Fragmotion is very good, i can do everything with it :
-modeling
-uvmaping
-3d painting
-rigging ( creating bones, with some being childs of another (parent bone) )
-skinning ( setting influences / weights of some bones over some vertices )
-animation ( with poses using bones positions / orientations )

and the b3d export is clean...

ceeminus commented:

max and maya for serious/in-house game development.. blender still for indie/hobbyists?

if epic didnt fund the fbx addon about a decade ago blender will not be what it is today.

Epic Games has become a main sponsor of the Blender Development Fund, donating €10,000 (around $13,500) to improve Blender’s FBX export capabilities

Ulterior motive: chump change for them and its a win win for epic..evidently it captured the indie demographic that cant afford autodesk or other 3d tools.

unity also benefited on that 'charity' move with a big smile on their faces.

runechaos commented:

true but you can export to a model that another app can open to export to b3d.

i wish to find a world editor that works for me, been loading terrain via heightmap. any inspection for openb3d?

fox95871 commented:

Maya's the best IMO, but I'm not a zillionaire. It's too addictive, anyway. Making meshes in Blitz3d forces you to go, "Now do I REALLY need this? Yes? Fine," and THEN start the process, usually on paper first. Whereas in Maya, you could easily spend your entire LIFE wasting time on fun projects you don't really need.

CraigTheCoder commented:

Maya's the best IMO, but I'm not a zillionaire. It's too addictive, anyway. Making meshes in Blitz3d forces you to go, "Now do I REALLY need this? Yes? Fine," and THEN start the process, usually on paper first. Whereas in Maya, you could easily spend your entire LIFE wasting time on fun projects you don't really need.

With my personal world editor I made in Blitz3D, the only thing I'm missing is the ability to alter vertex data like in other 3d modelers. Closest I could get without a ton of work is to create your desired prefab as a .b3d file in another app, load it into the world editor, combine it with other meshes like legos, and then export the result as a complete B3D file. With a decent CSG script or sophisticated vertex handler, I could make something better than Maplet.

The B3D file format is still far ahead of its time. It's too bad the community couldn't make a decent editor/exporter for it.

fox95871 commented:

Well SOME of that was over my head, but Blitz3d ITSELF is still ahead of its time, I think. A friend of mine who's a bit of a naysayer says, "You still do Blitz?" Well yeah, like I need better than Psx / Ps2 quality, when NES games were what got me so excited about videogames, initially. To be able to make my own meshes with it is just above and beyond.

Amazing achievements like Death strandings real life Metal gear like ending may be unreachable to me, but text on paper can be used to tell just as great a story, and of course NEITHER have music like Metal gear 2 solid snakes. It's all in how you use the technology, really.

Anyway, keep it up! and post some links to screenshots and code I can check out :)

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