Any good tutorials about how to code a 3D multiplayer game ?
👉 BlitzCoder will be building a new platform and other plans to preserve and continue the Blitz legacy.
To be able to achieve this goal, we need your support by becoming a Patreon Paid Member 👈
Tweet
Hello ! I would like to know how can I make a 3D multiplayer game using Blitz3D, if possible, easily.
Edit: So, I read the documentation and I saw "DirectPlay"with functions that seem to be used to implement network systems in a game. When I added the "HostNetGame" function, I get an error message: function "hostnetgame" not found.
Can anyone explain?
I think the Blitz3D network commands are deprecated on modern Windows, so this means it will work but there will be some things that won't. So the best option now is the UDP network lib by Flanker or you could try the RakNet wrapper by Kurix for Blitz3D.
RonTek has a good explanation there. There is no tutorial I can find about Blitz3d networking.
the TCP commands and UDP commands should work well i guess.
but directplay, forget about it...
Okay, thanks guys for all your answers. So I'm going to take a look at what you suggested
Adding some info here: the error you encountered and posted there is most likely that DirectPlay is not installed (by default if you're using Windows 10/11).
It's under Turn Windows features on or off then Legacy Components
Welcome to the forums 🎉
If you have to much trouble with networking in Blitz3d there is always AGK2, it's up-to-date and does everything you need.
Also:
Big update or overhaul on the Networking/Multiplayer aspect of Blitz3D.
with enough funding and support.
Reply To Topic (minimum 10 characters)
Please log in to reply