What's your Game Physics library of choice?


Tweet physics polls
BlitzCoder
This could be Blitz or just in game dev in general.

 
 
 
 
 
 
 


fox95871 commented:

I'd like to answer, but it's been a while. I DO have a bunch of them on another computer, and I tested them all out once. I remember when I was trying to decide on a programming language, I saw the Newtonian mario 64 physics demo, and was like, "Okay! I'm thinkin' Blitz3d" XD

I can tell you in a week or so which physics .dll I decided to go with. Heck, I can just upload it to Internet archive and post a link, right? Though I don't intend to have physics in my game now, the one I think I liked best had only one drawback, which I was willing to live with... there was no way to free a physics mesh once it was created, so you pretty much had to load ONE for all of a games levels and keep it there. It's still amazing though, I couldn't believe it was a free addon for an already so affordable programming language :)

I intend to upload more help requests BTW, I just have a lot going on right now. The code I'm going to be uploading is from 15 years of experience though, so stay tuned.

ceeminus commented:

@fox95871 so its newton then¿

mine is on bullet. gta bro gta

fox95871 commented:

I found out early, it's BlitzODE...

https://archive.blitzcoder.org/forums/b3d-beginners/87347.html

though there's a still working download link to it in this thread, I'll make an all around better post of it sometime soon.

Ceeminus, Nm64 was just one I could remember offhand since it was a major deciding factor for me to get Blitz3d. BlitzODEs "one TriMesh or bust" thing wasn't a big deal, considering everything else about it was so approachable for a beginner like I was then. I made a Final fantasy 7 like area, a materia that made a glass bell like sound on contact, then dropped it - and my jaw - as I watched in amazement what happened next :)

RemiD commented:

my favorites are bullet physics lib and JV-ODE physics lib... (to create environments procedurally, and for ragdolls)

RemiD commented:

I made a Final fantasy 7 like area, a materia that made a glass bell like sound on contact, then dropped it - and my jaw - as I watched in amazement what happened next :)

i would be curious to see your demo ( i have played final fantasy 7 way too much when i was a teenager )

ceeminus commented:

@fox95871 try it again, JVODE is now free: https://www.blitzcoder.org/forum/topic.php?id=1381

and congrats bro. your mediafire link stood the test of time

fox95871 commented:

Yeah I'm old, k thnx XD

Actually, I've been wondering lately what other file hosts have stood the test of time. Half a century of the internet means there must be a list like that somewhere, but... off topic, I guess.

I'll post my Final fantasy physics thing as soon as I can get the IFPS / Millisecs problem fixed, see Blitz3d help.

ceeminus commented:

Yeah I'm old, k thnx XD

was actually pointing the fact that most old forum file links are broken.

fox95871 commented:

Of course. I was only joking / just jesting :)

Well if no one minds, I might consider posting that program soon despite its laptop Millisecs problem. But if I do, just be careful about the FPS. If it's in the 100s, 1000s, or 60 if your computer does the same thing as mine, that MIGHT be okay, but... well I guess everyone here knows what to do if a program drops to one FPS.

ceeminus commented:

ok ill bite. ff7 like game with physics... thats new

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