OpenB3D Visual Studio C++


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neatos

I've been trying to compile OpenB3D from MarkCWM Github in Visual Studio C++ for a long time, but I can't. Does anyone know how to do it correctly? I don't want to work in BlitzMax

markcwm commented:

You can't, it wasn't set up for VS, it's set up as a library for Blitzmax. I wouldn't even know how to set it up for VS.

There never was a C++ wrapper, but Angros has written one for FreeBasic, as well as Python and Javascript.

Well, I think Spinduluz got his fork of Openb3d building in VS but it is still a wrapper for Blitzmax.

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