Problem wit BMaxNG+Minib3d


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Pebender

HI,

after some Problems with my BmaxNG, i installed a clean Version with the Minib3D mod and it works but in some examples i have trouble..

the Following code:

Strict
Import MaxGui.Drivers
Import "../minib3d.bmx"

SetGraphicsDriver GLGraphicsDriver(),GRAPHICS_BACKBUFFER|GRAPHICS_DEPTHBUFFER

Local win:TGadget=CreateWindow("MiniB3D in a GUI window", 10, 10, 512, 512 )

Local can:TGadget=CreateCanvas(0,0,ClientWidth(win),ClientHeight(win),win,0)
SetGadgetLayout can,1,1,1,1

TGlobal.width=ClientWidth(win)
TGlobal.height=ClientHeight(win)

TGlobal.depth=16
TGlobal.mode=0
TGlobal.rate=60

SetGraphics CanvasGraphics(can)

TGlobal.GraphicsInit()

Local cam:TCamera=CreateCamera()
PositionEntity cam,0,0,-10

Local light:TLight=CreateLight(1)

Local tex:TTexture=LoadTexture("media/test.png")

Local cube:TMesh=CreateCube()
Local sphere:TMesh=CreateSphere()
Local cylinder:TMesh=CreateCylinder()
Local cone:TMesh=CreateCone()

PositionEntity cube,-6,0,0
PositionEntity sphere,-2,0,0
PositionEntity cylinder,2,0,0
PositionEntity cone,6,0,0

EntityTexture cube,tex
EntityTexture sphere,tex
EntityTexture cylinder,tex
EntityTexture cone,tex

Local cx#=0
Local cy#=0
Local cz#=0

Local pitch#=0
Local yaw#=0
Local roll#=0

' used by fps code
Local old_ms:Int=MilliSecs()
Local renders:Int
Local fps:Int

Local up_key:Int
Local down_key:Int
Local left_key:Int
Local right_key:Int

CreateTimer( 60 )

While True

WaitEvent()

Select EventID()

    Case EVENT_KEYDOWN

        Select EventData()
            Case KEY_ESCAPE
                End
            Case KEY_UP
                up_key=True
            Case KEY_DOWN
                down_key=True           
            Case KEY_LEFT
                left_key=True
            Case KEY_RIGHT
                right_key=True  
        EndSelect

    Case EVENT_KEYUP

        Select EventData()
            Case KEY_UP
                up_key=False
            Case KEY_DOWN
                down_key=False          
            Case KEY_LEFT
                left_key=False
            Case KEY_RIGHT
                right_key=False 
        EndSelect

    Case EVENT_WINDOWCLOSE

        End

    Case EVENT_WINDOWSIZE

        TGlobal.width=ClientWidth(win)
        TGlobal.height=ClientHeight(win)

        cam.CameraViewport(0,0,ClientWidth(win),ClientHeight(win))

        DebugLog "EVENT_WINDOWSIZE" 

    Case EVENT_TIMERTICK

        If up_key Then cz#=cz#+1.0
        If left_key Then cx#=cx#-1.0
        If right_key Then cx#=cx#+1.0
        If down_key Then cz#=cz#-1.0

        MoveEntity cam,cx#*0.5,cy#*0.5,cz#*0.5
        RotateEntity cam,pitch#,yaw#,roll#

        cx#=0
        cy#=0
        cz#=0

        RedrawGadget can

    Case EVENT_GADGETPAINT

        SetGraphics CanvasGraphics(can)

        TurnEntity cube,0,1,0

        RenderWorld

        Flip

EndSelect

Wend

and i get this error message:

Error

BlitzCoder commented:

rule of thumb: If a mod is not maintained anymore, there's a low chance it will work out of the box or compatible with a maintained tool.. aka NG

so if you're going with minib3d, go for blitzmax in the download section

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