Blast3D Build 111222 Pre-Release Download ⭐


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RonTek

UPDATE: Download now available, see below..
This release will be focused only on including all shader commands and some examples, so the shift to 0.35 or 0.40 for this version.
On a side note, do expect some major updates for blitzcc on the next release this 2023.

Here are some notes and features to look forward to for the upcoming pre-release version of Blast3D Build 111222 (v0.4.0-111222)

More 3D and Sound
More missing 3D commands with updates on sound and perhaps some examples.

2D Preview
A quick preview or test since this was not included in Build 9922.

Shader and PostFX Commands
Adding some shader and postfx commands and perhaps some demo(s).
Quick Guide: https://www.blitzcoder.org/forum/topic.php?id=1395

Download
See this Download Guide page for detailed info on how and what to download
Note: Jetpack and Premium members can download Blast3D updates freely.

You will need to have at least 50 posts here on the community forums to download this pre-release.
Premium members can download Blast3D updates freely.

Go to your My Profile for the Download link (top right)

Installation
1.Unzip to your install path, preferably C:/Blast3D
2.Open README.txt for setting up the environment variables (2 steps). See also guide here for Windows 10 and Windows 7
Note: You may want to unblock the zip package under its file properties so you don't get a security warning on Windows 10 and up.

Getting Started
1.Open any example in the samples folder
2.Press F5 to Compile and Run!

Security Checks and Info
https://status.blitzcoder.org/files/blast3d/

Issues/Typos
HDR PostFX example also has text labelled Pixelate Shader, this will be corrected on next release.

To be updated..

RonTek commented:

see Updated post above for clarity.

pino2 commented:

Great, thanks.

RonTek commented:

Cheers pino2. This is almost ready for release..

https://www.blitzcoder.org/forum/topic.php?id=1297#31

RonTek commented:

Build 111222 is now up!

Image

Enjoy this 3rd preview release!

LDMT commented:

it's all great. but, unfortunately, not everyone has time to sit on the forum and stuff posts. I am very interested in the project, but I cannot test it accordingly... I think there are most of them here. the author needs to reconsider the possibility of accessing early versions, at least for beta testing

RonTek commented:

it's all great. but, unfortunately, not everyone has time to sit on the forum and stuff posts. the author needs to reconsider the possibility of accessing early versions, at least for beta testing.

Blast3D is currently in Preview releases, or others may call it as Early Access, so it's not for everyone or publicly, at least not at this time.

In short, it's available for Premium Members and those who are willing to be active in this community with certain goals reached.

I am very interested in the project, but I cannot test it accordingly...

In your case, don't sweat it.. 😉 I see you're just a few posts away to download and test this release.

Have a great weekend. cheers.

pino2 commented:

Very nice, thanks.
In driver.cb example, I had to change "1" to "0" in

int tex = LoadTexture("../media/terrain-1.jpg", 1);

to work.
Also, where is the 2d preview or test examples?

RonTek commented:

cheers pino2

Also, where is the 2d preview or test examples?

"Update: This release will be focused only on including all shader commands and some examples, so the shift (from 0.5) to 0.35 or 0.40 for this version."

I do not take down or remove original and proposed preview updates for record and posterity, instead I'll post an update notice prior release.

In driver.cb example, I had to change "1" to "0" in
int tex = LoadTexture("../media/terrain-1.jpg", 1);

seems to work here and for both so not sure why is that an issue, as flag 1 (color) should be the default. The renderer will switch it to 1 internally anyway afaik
It is optional in Blitz3D (will also set it to flag 1), but with Blast3D you need to add optional parameters (for now).

pino2 commented:

Good, thanks.

MrmediamanX commented:

Managed to run a Blitz3d test with it.
Image

RonTek commented:

Managed to run a Blitz3d test with it.

Hey MMX, it seems you haven't mapped out yet the environment vars so you get that error in red.. and then it runs an existing compiled blitz3d exe version.

It clearly shows with the Blitz3D icon there, Blast3D preview releases still has a generic exe icon and the app title will always show Blast3D Build XXXX.. 😊

You found DarkMode option in the editor though.. nice.

MrmediamanX commented:

Ahh I got it, cheers ... I'll further tinker with it and hopefully write a simple test under the full 'env'.
pretty neat.

RemiD commented:

@RonTek>> i have tried to follow the instructions in readme.txt.
but to set the environment variables on Windows 11, i had to replace the '/' by '\' .

alright...

so i open a sample code, then i click on the Run>Run...

then i have a window asking me for 'The program to run'

what do i have to do ?

and how do i compile in a .exe file ?

no hurry, i have Blitz3d to play with.

RonTek commented:

so i open a sample code, then i click on the Run>Run...
then i have a window asking me for 'The program to run'
what do i have to do ?
and how do i compile in a .exe file ?

Same shortcut key as you would do Run program in Blitz3D 😉
The guide is in the bottom part of this topic Getting Started in case you missed it..

RemiD commented:

Getting Started
1.Open any example in the samples folder
2.Press F5 to Compile and Run!

Oups !
i see. thanks

markcwm commented:

Hi Ron,

I just tried the samples in Windows 8.1, they all worked fine, it really looks great so far. Well done.

PS: I got an error with Blast3D.exe after launching "Blast3D.exe has stopped working" with the error report:

Problem signature:
  Problem Event Name:   APPCRASH
  Application Name: Blast3D.exe
  Application Version:  0.0.0.0
  Application Timestamp:    00000000
  Fault Module Name:    Blast3D.exe
  Fault Module Version: 0.0.0.0
  Fault Module Timestamp:   00000000
  Exception Code:   c0000005
  Exception Offset: 0000000000001047
  OS Version:   6.3.9600.2.0.0.768.101
  Locale ID:    2057
  Additional Information 1: ef3e
  Additional Information 2: ef3eeb76870269b5bf2878839afc1e5b
  Additional Information 3: ce3d
  Additional Information 4: ce3d8885821f5a072208260ffa0a64cc

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=280262

If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-GB\erofflps.txt
RonTek commented:

Thanks and cheers Mark. Yes, normally it should just exit gracefully and then the editor runs if you're on Win 10 or 11.

You will probably be experiencing a similar issue if you're on 7 as it will show up as a crash dialog window, but the editor still runs afterwards.. so this is on the to do list and to be fixed on Win 7 and 8.

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