MidHandle on Sprite Textures?
Tweet b3d blitzmax sprites
Does applying texture to Sprites allow or support some sort of MidHandle where you can center it and is still in effect when you resize or scale it? I have noticed this some time ago when testing out a sprite for a billboard effect and the sprite coordinate seems to be on the bottom right edge when getting entity position.
If I understand correctly, you use HandleSprite for this, as in B3D. I'll need to check how B3D does it, you would probably need to update the handle if scaled.
Awesome thanks Mark! I forgot about this one. needs some adjustment on my side, but works perfectly!
I haven't done anything to sprites yet as I'm not sure if you mean a 3d handle or 2d handle.
Yes, it is the 2d handle. Anyway, it works the same as blitz3d so this is really nice!
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