BlitzCoder Indie Game Jam 2022 ⚡
The BlitzCoder Indie Game Jam 2022 is now open, cue dramatic music! What no music, alright never mind...
If you are an independent game developer with a game you just finished this year or are still working on one then you are welcome to join Blitzcoder.org and submit your entry before 31 October 2022. Cash prize will be $125 for 1st place and $100 for 2nd and 3rd place each. Winners will also get a license for Unwrap3D Pro (1st and 2nd) and Unwrap3D SE for 3rd, as well as licenses for TimelineFX, Fragmotion and Spine Essential. Thanks very much to Brad, Pete, David and Mario for their support.
Voting will take place from November 1 and last for 4 weeks. Voting is now open!
There is no restriction on what development tool you use and it doesn't matter if it is 2D or 3D. It can be a demo or the full game, free or commercial but it should be playable on a desktop OS. Entries should be posted in this topic before November 1. If you have any questions just ask here, questions about the rules should be posted in competition rules.
So start your engines! Or something...
Paws for Adventure by Grindalf [Demo - Windows]
Tim-Tim 2: The Almighty Gnome by Spoonweaver [Windows]
Challenge of the Tentacle by Amir [Windows / Linux]
Numari by nortey [Web]
Hypogean by Spytrevor [Demo - Windows]
Fast Food Ex by MrmediamanX [Windows]
Radar by SpringySpringo [Windows / Linux / Web]
Well, it can be a game made with a GUI instead of a graphics window, but it must be a game. I've added a definition of game to the rules.
Game will mean a computer game in 2D, 3D or even GUI that is controlled by a user input device for the sake of fun.
that's good to know, will you be working on the same game as in "The six sides of Qube" compo? Or should I not ask?
A completely new one for this comp.
Will there be any specific theme for this?
Nope, it's just a general game competition with no real rules, it's really just to bring together whatever is being made this year.
Just to clear things up as this matter will surely be brought up later on.
A few questions...
Can it be a commercial game?
Does it have to be finished this year?
Does it have to have been started this year?
Yes, browser games would be classed as desktop, but I'm not so sure about including Android games as I've not run an Android emulator before.
Yes, it can be a commercial game, no you can just release a demo, no it doesn't have to be started this year, just released in this year.
Also, it can be released last year as long as it was in the last quarter, or 3 months.
I may have missed it, but how do I enter and where can I see the other entries?
When participants have a finished release they just post it in this topic with title, screenshot and link. There are no finished entries yet. There will be a separate topic for voting in November.
We would like to formally add our support to the Indie Game Competition. We will be giving away licenses for Unwrap3D Pro for 1st & 2nd prizes and Unwrap3D SE for 3rd prize.
Well in that case my Demo for Paws for Adventure was released a couple of weeks ago and fits the bill.
Its had a few bug fixes since release and I may make a couple of small fixes but I think its pretty much as good as its going to get and the full game wont be released until late next year
hmm, well if this is open to any game released this year then...
Here's my entry:
let me know if you need steam codes to play it for voting purposes.
Hi guys, 5 days ago I released my adventure puzzle free game "Challenge of the Tentacle" I would like to join, but I can't find where to submit my game. Can someone tell me where to submit my game?
Here is my game on itch.io
yes, this is the right place to submit your game to the competition. Submitted entries are now listed in the original post.
Ah alright thank you. I hope you like my game, the puzzles are hard :) A walkthrough will appear soon.
Just to update, aside from the cash prizes each for 1st, 2nd and 3rd place Winners:
- Ultimate Unwrap 3D Pro for 1st and 2nd, SE for 3rd place Winners
- Fragmotion Licenses for 1st, 2nd and 3rd place Winners
- RigSoft TimeLineFX Licenses for 1st, 2nd and 3rd place Winners
- Spine 2D Animation Tool Essential Licenses for 1st, 2nd and 3rd place Winners
Thanks to our Sponsors.
Yes. See the rules page.
This will be a yearly indie game competition (2D and 3D) held at BlitzCoder.org and will be open to all programming languages and development tools.
I am working on a game that I am developing here using BlitzMax, but it is not ready yet, but I can present a short demo, but it will not be ready at the end of this year. Can I register for an entry?
the deadline for entries is October 31, then there will be 2 weeks of voting. So I suppose the very last possible entry date would be 7 November, allowing 1 week for the voters.
Game demos are valid entries. If it is not possible to get it ready by this date there will be another competition exactly the same next year.
Only just got around to working on my entry again, no worries though i'll get it done.
About two weeks ago I completed and released an original number puzzle named Numari, which I would like to submit for the competition:
The game is aimed at those who like games like Sudoku. Hope you enjoy it!
thanks, I've added it. It's a great game, quite hard, I never have learned how to play Sudoku yet.
Just to hi-light again the competition Rule #5, specifically on voting:
5. Only participants and known Blitzcoder members are allowed to vote. If you aren't a known member and would like to vote then you can introduce yourself in the voting topic.
Adding to that, if you aren't a known member then should be at least minimally active and not just a short introduction one shot post and then off to vote.
So we know who the legitimate competition voters will be and these one shots will not be considered valid.
I would also help and point them out when voting ends and make a tip to Mark for his final verdict.
Good luck to the Devs!
My submission is called "Hypogean"
Demo Out Now: https://spytrever.itch.io/hypogean-demo
Hypogean is a 2D action rpg with a heavy emphasis on story that bolsters a unique combat system allowing for flexibility and player expression. With the ability to equip core's like knockback or stun to your sword and shield allowing for creativity in your boss encounters.
Ready to go.
Created for the (BlitzCoder Indie Game Competition 2022)
This game is a remake of a platformer test by [Andy McAdam of Coffee Induced Games]
Some vegan protester switched out the Secret spice with a real secret spice that has the power to make things
come alive, now the fast food is running amok. Chase down the burger and get that spice to and teach those vegan protesters a lesson not to mess with your fastfood diner.
Left/Right keys = Move
Z = Jump
X = Shoot
(Z) in mid air = Airdash
(DOWN_KEY) in mid air = Stomp
Hold X to charge jump/release = Super Jump
Enter key = pause
Here are a few steam keys for anyone that wants to try out my entry.
First come first serve I guess.
I used the key - PPTVL-RH3TL-8KJKM
I look forward to trying it out
Thanks for the free keys Spoonweaver, I think I used HQ4MD-3LKIY-FF4Y4.
Tim Tim 2 looks good, I like the retro style. Looking forward to having a go.
I wonder, why is it Tim-tim 2? Was there a Tim-tim 1? I can't find it.
Oh spoonweaver. Your game has an issue where the window goes off screen if the windows scale and layout is increased beyond 100%(my tablet has it set to 125% by default) Ive not seen many games with this issue but the simple fix is to reduce back to 100%
Just thought I should let you know in case any customers run into the issue
that looks interesting, I must admit I was a bit scared but I still couldn't understand how to play it.
I wonder, why is it Tim-tim 2? Was there a Tim-tim 1? I can't find it.
There was a tim-tim 1, it's available here: https://spoonweaver.itch.io/tim-tim-the-mighty-gnome