3d Pathfinding - once and for all.
Hello.. Im wondering if I might get some here or advice or anything regarding 3d pathinding. I have looked at ther 3dPathfinding1.zip and it's broke, runtimerrors with the code and the editer.exe wont startup either.
Theres tons of 2d pathing on the forums/toolbox but I havent been successful implementing them in my project.
I recall a 3d node pathing system that allowed you to connect a single node to two different paths. ( not 3dpathfinding1.zip )
Thanks in advance.
I've not tried 3d pathfinding myself but I found you some tutorials and source.
Also here's some good AStar 2D tutorials.
Thank you mark, i'll look into these right now. Im to the point of just building a static node system and saying to hell with pathfinding lol. This is what happens when you take off 10 years from coding. I remember back in the heat of blitz3d days I could spit out code in my sleep. ( Treemagic, blitztrees, blitzgrass etc..) :(
I just found this in an old copy of the Code Archives:
I don't know anything about pathfinding, or the author's position on its use, etc, but it at least runs!
Run in windowed/debug mode as you have to use the mouse to click the nodes...
[Erm, the multi-post thing kinda sucks... edited.]
Woo, found reference to an old library on the web, but no copy on my HD or archive.org. Bit more searching, though, and someone uploaded it here:
See "3DPathFinding1.zip"... comments on an old forum post said it was good, only briefly tried running the supplied demo, which is at least full 3D.
Oh wow, that one from hi toro is a form of Navmesh in blitz3d - way back before navmesh wasnt invented or being used I would guess.. hehe
Thanks, im going to study this code as Im really just needing the logic behind cost and quickest path atm.
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