Blitz Toolbox / Frameworks/Other Libs


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Makes OpenAL available for BlitzMax. Supports AL, ALC, ALUT and EFX

A selection of "language extensions" that implement what are normally language-level features, missing from Bl…

The Draw3D2 is responsible for fast graphics under Blitz3D. There is no need for another DLL. The image is pixel perfect…

SpriteControl is a set of 26 commands / functions for controlling Blitz3D quad sprites just like Blitz2D images. Most of…

Renderer/Engine used in Tiberion RPG. aka "Furys Terrain Alpha Demo"

2D Physics Engine for BlitzMax

A lightweight and simple to use module for adding arcade style physics into your BlitzMax projects. Based on a fixed tim…

Zeke's LuaJIT and MaxLuaJIT modules updated for NG, with examples.

MaxMod2 is a collection of cross platform audio modules for BlitzMax, the audio format modules like DUMB can be used ind…

The Particle Candy effects engine is one of the fastest and most flexible, but still easy-to-use engines currently avail…

pangolin.mod is a work-in-progress game framework for BlitzMax.

GTK+3 MaxGUI Collection for BlitzMax. Compatible with BMX-NG

A VOX slice loader module for Monkey X.

An object-persistence framework. Zip package contains latest mod with 5 examples and docs.

The Playniax Framework 'Ignition' is a collection of source code files that you can use to create your own professional …

Ignition X is a powerful 2D framework for the Monkey X language. It's ideal for creating games & apps for mobile pho…

The 2D Mobile, Desktop and Web Game Framework for Monkey-X. Fast, powerful, modular and easy to understand.

This is a module for loading and drawing bitmap fonts created with the AngelCode [Bitmap Font Generator](https://www.bli…

Complete with TStream support, including OpenStream interface. It should be pretty intuitive and also includes docs. Bli…

Mojo2 rendering engine for BlitzMax/NG. A BlitzMax port of Monkey2's Mojo2 shader-based render module.