Code Archives / 3D Graphics - Mesh


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This is a procedurally generated 3D Chessboard.. except for the knight piece which 'almost' is.
Last Post by RonTek

2 months ago
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Doors 101. Very simple "Multi-Door" system for beginners with speedup and slam.
Last Post by RonTek

3 months ago
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Basically this code can be used to make a mesh move/rotate/alpha between two states.
Last Post by RonTek

3 months ago
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Method to create outlines on meshes. Edge Detection and Outline Function, Need speeding up to be useful
Last Post by RonTek

3 months ago
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A Blitz implementation of the PolyTry code.
Last Post by RonTek

3 months ago
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Last Post by RonTek

3 months ago
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I wrote this CSG routine, but it is not perfect. Sometimes, certain triangles are deleted while they shouldn't. I hope i
Last Post by RonTek

4 months ago
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Code for anyone to use to create spherical terrains. As of now it uses a matrix (bank) of floats that can be used to gen
Last Post by RonTek

4 months ago
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This is a basic example of how to create a ladder. The ladder function takes 2 parameters, the first is the length and t
Last Post by RonTek

4 months ago
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Fast 3D mesh for trails.
Last Post by RonTek

4 months ago
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Create Primitives By Number Of Triangles
Last Post by RonTek

4 months ago
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Infinite Minecraft-esque terrain. Demo with source.
Last Post by RonTek

5 months ago
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Export mesh to b3d file from code
Last Post by RonTek

5 months ago
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Import Unreal T3d maps/levels into Blitz3d. Download the demo which includes executable, source and map+texture files.
Last Post by RonTek

7 months ago