Code Archives / 3D Graphics - Mesh


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```blitzbasic
Last Post by RemiD

1 year ago
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Doors 101. Very simple "Multi-Door" system for beginners with speedup and slam.
Last Post by BlitzCoder

4 years ago
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Mesh clip demo / Clipping plane by big10p (A.K.A. Chris Chadwick) 2004.
Last Post by BlitzCoder

2 years ago
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I noticed a lot of effects [like this by fredborg](https://www.blitzcoder.org/forum/topic.php?id=501) rely on at least 2
Last Post by BlitzCoder

2 years ago
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Grows or shrinks a mesh in percent 0-100%. Vertices are moved along its own normals
Last Post by BlitzCoder

2 years ago
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AutoMidHandle for Static and Animated Mesh.
Last Post by BlitzCoder

2 years ago
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Bumping this up as I just circled back and re-discover this nice resource, apparently only for static models. Outputs in
Last Post by BlitzCoder

3 years ago
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Just stumbled upon this interesting code archive by mongia2 here..
Last Post by BlitzCoder

3 years ago
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Functions that returns an entity's X,Y and Z scale. This also demonstrates Blitz3D's GetMatElement command, which return
Last Post by BlitzCoder

3 years ago
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Lod handling code. Loads three meshes and dynamically swaps between all three depending on the distance. Useful For game
Last Post by BlitzCoder

3 years ago
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Another decal shadows implementation per entity on terrain.
Last Post by BlitzCoder

3 years ago
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This function calculates and sets the normals for a mesh. Should probably update this so that it can recursively loop th
Last Post by BlitzCoder

3 years ago
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Create a six surfaced multi/segmented cube.
Last Post by BlitzCoder

3 years ago
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A little demo of creating a grassy field in Blitz3D, with source code and example application
Last Post by BlitzCoder

3 years ago
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Load a scaled animated mesh, size in blitz units not percent.
Last Post by BlitzCoder

3 years ago
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Explodable mesh library.
Last Post by BlitzCoder

3 years ago
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Method to create outlines on meshes. Edge Detection and Outline Function, Need speeding up to be useful
Last Post by BlitzCoder

4 years ago
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old bb code : city buildings generator (2012.09.27)
Last Post by RemiD

3 years ago
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This is a procedurally generated 3D Chessboard.. except for the knight piece which 'almost' is.
Last Post by BlitzCoder

4 years ago
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Basically this code can be used to make a mesh move/rotate/alpha between two states.
Last Post by BlitzCoder

4 years ago