Code Archives / Miscellaneous


👉 BlitzCoder will be building a new platform and other plans to preserve and continue the Blitz legacy.

To be able to achieve this goal, we need your support by becoming a Patreon Paid Member 👈

 

Tip: Add code-archives and miscellaneous as tags to your topic to share and post it in this category as an archive. The first line of your post will be automatically parsed as the description of your code archive entry with a maximum length of 120 characters.
.bb
Top Down 2D Shoot Em Up Demo with Source.
Last Post by BlitzCoder

1 year ago
.bb
This is a Blitz3D trigger system for detecting bounding 3d shape or location of an entity or a zone.
Last Post by BlitzCoder

1 year ago
.bb
A fps level and graphics, you may learn from this and use the code however you may not re-use graphics without permissio
Last Post by BlitzCoder

4 years ago
.bb
Low-level operating system functions for memory management and resource handling.
Last Post by Veinhelm

1 year ago
.bb
Blitz3d hashmap library, created as simple as it possible
Last Post by BlitzCoder

3 years ago
.bb
Full with demo source and media
Last Post by BlitzCoder

2 years ago
.bb
Windows management functions for message handling, timers, menus, and communications.
Last Post by BlitzCoder

4 years ago
.bb
This is a code of Sonic World Engine Release 9
Last Post by BlitzCoder

4 years ago
.bb
and possibly also movement. This also applies to static and rotating parent entity. space key to rotate child.
Last Post by BlitzCoder

2 years ago
.bb
These functions are designed for parsing scripts which define all the textures meshes and brushes which your game uses.
Last Post by BlitzCoder

2 years ago
.bb
Bumping this up with my updates..
Last Post by BlitzCoder

2 years ago
.bb
Bumping up this nice alpha optimize code and short image tutorial by **jfkeo** which improves texture masking closer to
Last Post by BlitzCoder

2 years ago
.bb
A nice high score sytem example with save to file and bubblesorting.
Last Post by BlitzCoder

2 years ago
.bb
Functions that returns an entity's X,Y and Z scale. This also demonstrates Blitz3D's GetMatElement command, which return
Last Post by BlitzCoder

2 years ago
.bmx
A simple event handling routine in BlitzMax.
Last Post by BlitzCoder

3 years ago
.bb
After asking for lots of help and searching the NET I could not find code that acurately emultated Mario64 control.
Last Post by BlitzCoder

3 years ago
.bb
Yet another minecraft clone with map generator and basic gameplay structure.
Last Post by BlitzCoder

3 years ago
.bb
String2Float, by CS_TBL
Last Post by BlitzCoder

3 years ago