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Code Archives / 2D/3D - Graphic Effects
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Particle system based on [email protected]'s single surface particle system, uses tris instead of quads.
Last Post by
RonTek
1 month ago
.bmx
It's great flexible base for any kind of game that needs live tiles (animated oceans, grass etc per frame for example).
Last Post by
RonTek
4 months ago
.bb
Set the alpha value for the pixels in a texture based on a color level threshold.
Last Post by
RonTek
5 months ago
.bb
Single Surface 2D to 3D library, with particle system and entity examples.
Last Post by
RonTek
5 months ago
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Gate/Portal demo with animated texture and mesh wave deformation.
Last Post by
RonTek
6 months ago
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This bitmap font library is designed for easily creating text in a 3D game.
Last Post by
RonTek
6 months ago
.bb
A nice and simple toon shading effect without using shaders for Blitz3D.
Last Post by
RonTek
1 year ago
.monkey
Just had this crazy idea, to do a basic 2D cape simulation... found nothing on Google, so this is what I came up with: t
Last Post by
RonTek
10 months ago
.bb
Combine wireframe with solid entities. Wireframe for Mixed Modes 3d n 2d; Warning this is slow at high polys
Last Post by
RonTek
10 months ago
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Hide unwanted object detail with this sorted alpha rendering code.
Last Post by
RonTek
10 months ago