Code Archives / 2D/3D - Graphic Effects


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Captures a 2D Image of the rendered entity.
Last Post by RonTek

1 week ago
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A nice and simple toon shading effect without using shaders for Blitz3D.
Last Post by RonTek

5 months ago
.monkey
Just had this crazy idea, to do a basic 2D cape simulation... found nothing on Google, so this is what I came up with: t
Last Post by RonTek

1 month ago
.bb
Combine wireframe with solid entities. Wireframe for Mixed Modes 3d n 2d; Warning this is slow at high polys
Last Post by RonTek

1 month ago
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Hide unwanted object detail with this sorted alpha rendering code.
Last Post by RonTek

1 month ago
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Attempt at explaining directional shadows with example Blitz3D code. This is nearly a re-release of a pseudo-tutorial I
Last Post by RonTek

1 month ago
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LightMesh can be useful if you want to light a scene with many olights (more than 8)
Last Post by RonTek

2 months ago
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This is a pretty cool effect for blitz plus and b3d (although im not sure why you would need rain on the camera in 2d :p
Last Post by RonTek

2 months ago
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This is a fast and flexible code for creating under water distortion, very flexible and fast with freelook function and
Last Post by RonTek

2 months ago
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I ran into a problem where a camera needed to be inside a character's collision radius but still get a good view of it's
Last Post by RonTek

2 months ago
.bmx
The main idea of producing blobby objects is that you first of all generate the combined energy fields - officially know
Last Post by RonTek

2 months ago
.bb
Something pretty simple to try out here.
Last Post by RonTek

2 months ago
.bb
Short test with particles, kind of looks like fireworks, might help some one. You will need 2 images for the sparks, jus
Last Post by RonTek

2 months ago
.bmx
The camera pans based on the location of your mouse pointer. E.g. Move the mouse left, to 'peek' into areas outside the
Last Post by RonTek

2 months ago
.bb
Hitman 2 like "Sunbeams-in-dusty-air" Effect. This Function takes a Texture and creates. Sunbeams based on th
Last Post by RonTek

3 months ago
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This code shows a way to painlessly have guns that don't get stuck inside walls!
Last Post by RonTek

3 months ago
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Jellyfish Animation using vertex animation.
Last Post by RonTek

3 months ago
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a little Heat shader fake, with vertexcolor
Last Post by RonTek

3 months ago
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Real time Shadow Map.
Last Post by RonTek

3 months ago
.bb
the source of having 3d solution using red blue filtering
Last Post by RonTek

4 months ago