Code Archives / 2D/3D - Graphic Effects


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Texture shadows (caster + receiver) with toon effect in Blitz3D.
Last Post by RonTek

2 weeks ago
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Simple and fast shadows for blitz terrains without shaders.
Last Post by jfkEO

1 year ago
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Particle system based on [email protected]'s single surface particle system, uses tris instead of quads.
Last Post by RonTek

1 month ago
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Singing in the rain V2 by fredborg (Posted 14 years ago)
Last Post by RonTek

2 months ago
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Fast reflective water generator.
Last Post by RonTek

2 months ago
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A simple depth of field effect.
Last Post by RonTek

2 months ago
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Water effect without using shaders.
Last Post by RonTek

2 months ago
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Bloom effect without using shaders for Blitz3D.
Last Post by RonTek

2 months ago
.bmx
It's great flexible base for any kind of game that needs live tiles (animated oceans, grass etc per frame for example).
Last Post by RonTek

4 months ago
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Set the alpha value for the pixels in a texture based on a color level threshold.
Last Post by RonTek

5 months ago
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Single Surface 2D to 3D library, with particle system and entity examples.
Last Post by RonTek

5 months ago
.bmx
Infinite Plane for OpenB3DMax.
Last Post by RonTek

1 year ago
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Gate/Portal demo with animated texture and mesh wave deformation.
Last Post by RonTek

6 months ago
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This bitmap font library is designed for easily creating text in a 3D game.
Last Post by RonTek

6 months ago
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A simple water demo with waves using mouse clicks
Last Post by RonTek

7 months ago
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Captures a 2D Image of the rendered entity.
Last Post by RonTek

9 months ago
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A nice and simple toon shading effect without using shaders for Blitz3D.
Last Post by RonTek

1 year ago
.monkey
Just had this crazy idea, to do a basic 2D cape simulation... found nothing on Google, so this is what I came up with: t
Last Post by RonTek

10 months ago
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Combine wireframe with solid entities. Wireframe for Mixed Modes 3d n 2d; Warning this is slow at high polys
Last Post by RonTek

10 months ago
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Hide unwanted object detail with this sorted alpha rendering code.
Last Post by RonTek

10 months ago