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Code Archives / 2D/3D - Graphic Shaders
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Hemisphere lighting is a simple way of emulating indirect light contributions found in a typical outdoor scene.
Last Post by
BlitzCoder
2 years ago
.bmx
This is one of those wip shaders that is now part of my lost archives. :male-detective: :face_with_monocle:
Last Post by
BlitzCoder
4 years ago
.bmx
Another anti-aliasing shader for OpenB3D. NFAA is a shader-based post processing anti-aliasing method that applies norma
Last Post by
BlitzCoder
3 years ago
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Author: **AdamRedwoods** | Move and Drag the Spheres | [Source](https://www.blitzcoder.org/forum/topic.php?id=872#2)
Last Post by
BlitzCoder
3 years ago
.bmx
FXAA shader for OpenB3D. Tested on BlitzMax-NG with latest OpenB3DMax version (5/18).
Last Post by
BlitzCoder
6 years ago
.bb
A nice and simple toon shading effect without using shaders for Blitz3D.
Last Post by
BlitzCoder
4 years ago
.bb
14 real-time 3D motion blur FX presets without using shaders by Matt Merkulov.
Last Post by
BlitzCoder
4 years ago
.bmx
Quick modification of water shader to mirror or reflective effect.
Last Post by
BlitzCoder
4 years ago
.bmx
Yet another DOF implementation. Some parts and the shader code was ported from the Max3D showcase [here](https://www.bli
Last Post by
BlitzCoder
5 years ago
.bmx
SSAO for OpenB3DMax. A framerate gobbler, but hey it's still S.S.A.O!
Last Post by
BlitzCoder
6 years ago
.bmx
straight-up no frills vignette effect for OpenB3D, great with survival and post-apoc games! :wink:
Last Post by
BlitzCoder
6 years ago