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Code Archives / Networking
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A network library for Blitz3D based on UDP server-client protocol with host switching
Last Post by
BlitzCoder
3 years ago
.bmx
Checks internet connection if offline, returns 0 if connected to the web.
Last Post by
BlitzCoder
3 years ago
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Using this interface together with Membase + Moxi (the setup I tested) allows for real time operations (like in a game)
Last Post by
BlitzCoder
3 years ago
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Run up to ten snake clients, will work on a LAN or even further if your more adventurous.
Last Post by
BlitzCoder
4 years ago
.bmx
This is just a BlitzMax implementation of an old file downloader for Blitz2D/3D. I've cleaned things up and included sup
Last Post by
BlitzCoder
4 years ago
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I made a quick sample on how we can use Socket.io and Monkey-X for Network stuff using a NodeJS server. I tried a lot of
Last Post by
BlitzCoder
4 years ago
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A simple network game example. Framework for a TCPIP connection blitz3d game. ready to be expanded.
Last Post by
BlitzCoder
4 years ago
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A simple module conversion of the Blitz3d GNet server thing that is over at blitzbasic.com
Last Post by
BlitzCoder
4 years ago
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Network Library for Blitz Basic. The network multiplayer game library specifically made for the Blitz Basic programming
Last Post by
BlitzCoder
4 years ago
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Using this interface together with Membase + Moxi (the setup I tested) allows for real time operations (like in a game)
Last Post by
BlitzCoder
5 years ago