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Code Archives / Graphics
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i have just noticed an error in the example in the old blitzbasic code archives, so here is a new code to read / write t
Last Post by
RemiD
1 year ago
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this shows how to create then position, then draw / render, a rectangle + text, with the exact same size and appearance,
Last Post by
RemiD
1 year ago
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The 'SelectGraphicsMode' function displays a simple selector to allow a user to choose and set a valid 3D graphics resol
Last Post by
BlitzCoder
4 years ago
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A collection of four demos written in the Monkey language, including Monkey source code, pretranslated HTML5 versions (a
Last Post by
BlitzCoder
2 years ago
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An experimental API-wrapper for Monkey that converts Mojo 1 calls to Mojo 2.
Last Post by
BlitzCoder
2 years ago
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RGBA color functions for conversion and ReadPixel / WritePixel functions.
Last Post by
BlitzCoder
3 years ago
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Tom Speed's DX7 Anistropic/Linear Filtering and MipMap LOD Bias
Last Post by
BlitzCoder
3 years ago
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Just a quick mockup and test of a virtual D-pad button position on a specified screen resolution for future demos..
Last Post by
BlitzCoder
3 years ago
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Single Surface 2D to 3D library, with particle system and entity examples.
Last Post by
BlitzCoder
3 years ago
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Simple movie on 3D Object example. sample avi was a simple quicktime trailer preview converted.
Last Post by
BlitzCoder
4 years ago
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Here are 3 functions CheckLoad,CheckAnimLoad and CheckLoadError
Last Post by
BlitzCoder
4 years ago
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Converts colors from the RGB system, which is used to paint the colors on the screen, into the more natural HSL system.
Last Post by
BlitzCoder
4 years ago
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Quick test opens a BlitzMax Graphics display in windowed mode (depth 0), then resizes it to remove window borders, resul
Last Post by
BlitzCoder
4 years ago
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This is a pretty cool effect for blitz plus and b3d (although im not sure why you would need rain on the camera in 2d :p
Last Post by
BlitzCoder
4 years ago